![]() ![]() ![]() UI elements might be blown out in some cases, this is not something I can control withotu removing DoF, and Character may also be blurry in character selection due to the lack of a focal point. I also play with 3rd Person Camera Angle set to 64, which may also affect the focal point. If you wish, you may completely turn off the DoF by toggling the effect in the settings, or adjusting the far blur parameter in the DoF settings to your liking if you just want a weaker effect. ![]() This is a sort of hacky-way to have DoF that doesn't get in the way of gameplay, but I find it works well enough. I've set the focal point to the very bottom, so whatever ground is near your character will be the focal point. If anyone knows how to deal with this without changing too much in other scenes and is wiling to leave a comment, go ahead! Some places are just difficult for me to work with, I honestly just toggle the effects off in those areas/weathers sometimes. Yeah, that'll happen in scenes with a lot of solid bright colours, happens during fog, in the desert, etc. ![]()
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